Production Project- Session 5

SUMMARY

Role

Sound Designer

Intention (SMART Goal)

By May 10th as the sound designer on team 1, I will define how audio helps game context by following the book “Level Up” by Scott Rogers for our game design session 5 project.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Scott Rogers

Scott Rogers has a 16-year and counting career in game design and published the book “Level Up”. He shares his expertise and talent in this book offering helpful tips and techniques.

Training Source(s)

Video notes-

layering and adjusting volume to change the sound

the exciter to a sound is important

pitch-shifting can make the same sound drastically different

Project Timeline

  • Brainstorm game idea
  • Program NPCs
  • Make art assets
  • Make a task
  • NPC talking sound
  • Make another task
  • Make background
  • Make character sprites
  • Program movement
  • Make text boxes
  • Draw protagonist sprite
  • Make walking sounds
  • Make talking sounds

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Our game

Skills Commentary

Slideshow

In this session, I focused on sound effects for our game. I added mechanically triggered sounds like talking sound effects and animal noises. I also adjusted the audio levels and organized my work by commenting on my code.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Through this session, I used critical thinking and problem solving to work through many bugs that came up, specifically when I had issues with the talking sound effect. I tried many different ways to combat this problem, I looked up solutions, I asked others who also had this problem, and found a solution on my own.

Ways of Working (Communication & Collaboration)

I collaborated with my team and my role team throughout this entire session. Helping others work through problems and having others work with me through problems. Continually keeping my group updated with where I was and where they were. Sharing resources and ideas throughout these two months.

Tools for Working (Info & Media Literacy)

As a team, we used Construct to make our game. I used Soundtrap to record and make music and sound effects. I used experimentation and help from YouTube and Construct tutorials to create my work.

Ways of Living in the World (Life & Career)

This session has taught me much more about the importance of collaborating with others and sharing ideas. Along with thinking out of the box for problem-solving issues.

Reactions to the Final Version

“The collision on the last level is weird and it is uncomfortable that we have to jump and then move.” – Lizzie

“The graphics are good” – Spencer

“Fun game! I like the use of pixel art to create a semi dark but light hearted game” – Knight/Sorea

“love the mechanics that are displayed here.” – martythemavrick

Self-Evaluation of Final Version

Throughout this session, I achieved my goal of providing an addition to the game and its story through sound effects. I met my SMART goal and gave effort to all my work over these past 2 months.

Grammar and Spelling

Grammarly

Editor

Vicky